The $Peasant Roundtable

NFT Types & Advanced Reward Dynamics

Within the Peasant Roundtable, participants may earn one of three distinct $Peasant NFTs, each awarded at random after qualifying purchases, creating thrilling "lottery" moments that reinforce both patience and strategic action.

Three Types of $Peasant NFTs

The Kings Card
Common Peasant
Time-Locked Redemption NFT
(Common)

Mechanic: This is the most frequent NFT win.

Redemption: Automatically redeemed by the smart contract after a fixed period (e.g., 72 hours).

Process: After the timer elapses, The Kings Cards escrow liquidates the associated $Peasant allocation and transfers the USDT proceeds (minus Kings tax) to the NFT winner. Kings tax is recycled into buying more $Peasant, extending the program's life.

Incentive: Ensures rewards for all, supporting active participation and ongoing engagement.

The Kings Card
Strategic Peasant
Flexible Redemption NFT
(Strategic)

Mechanic: A rarer NFT, awarded randomly, but with strategic redemption options.

Redemption Window: Must be held for a minimum defined period (e.g., 48 hours), but can be redeemed any time afterward in the following week.

Forced Sale: If not redeemed within 1 week, the NFT and its $Peasant allocation are sold by The Kings Cards escrow at the prevailing market price, transferring USDT gains (minus Kings tax) to the last holder.

Incentive: Rewards tactical planning—holders can choose optimal selling moments, but risk missed opportunity if they delay.

The Kings Card
Legendary Peasant
Open Redemption NFT
(Legendary)

Mechanic: The rarest and most coveted NFT.

Redemption: Holder may redeem anytime after the initial lock period (e.g., 3 days).

Process: Receives USDT proceeds on redemption, escrow sells $Peasant allocation, applies Kings tax for buybacks.

Flexibility: No forced redemption deadline after lock; holders can strategically wait for ideal market conditions.

Incentive: Offers the highest autonomy and potential profit—true prizes for long-term thinkers and luckiest Roundtable members.

Kings Card Reward System

How The Lottery Works

Fixed Blocks System:

  • Purchases are grouped in fixed blocks: #1-100, #101-200, #201-300, etc.
  • Each block of 100 can award 4 Auto-Redeem + 2 Flexible cards (if slots available)
  • Every 1,000 purchases can award 1 Legendary card (if slot available)

Entry System:

  • $1,000-$1,999 purchase = 1 entry
  • $2,000-$2,999 purchase = 2 entries
  • $3,000-$3,999 purchase = 3 entries (and so on)
  • All entries have equal winning chances regardless of purchase tier

Card Types & Circulation

Auto-Redeem Cards

  • Maximum in circulation: 400 cards
  • Awards per block: 4 cards (when slots available)
  • How they work: Automatically redeem after 4-10 days (randomly chosen)
  • Reward: 1-5% of purchased tokens (random), capped at $1,000 USD value at purchase time

Flexible Cards

  • Maximum in circulation: 200 cards
  • Awards per block: 2 cards (when slots available)
  • How they work: Full value if held 4 days to 3 weeks (randomly set), pro-rated if redeemed early
  • Reward: 1-5% of purchased tokens (random), capped at $1,000 USD value at purchase time

Legendary Cards

  • Maximum in circulation: 5 cards
  • Awards per milestone: 1 card per 1,000 purchases (when slot available)
  • How they work: Full value anytime, expires 4 weeks to 6 months (randomly set), then 5% daily decay
  • Reward: 1-5% of purchased tokens (random), capped at $1,000 USD value at purchase time
  • Special rule: If no slots available at 1,000-purchase milestone, it gets skipped. When slot opens, the LAST 1,000 purchases are randomly checked for winner.

Card Recycling: All redeemed cards become available again after 24-hour delay.

Complete Examples

Example 1: Regular Block (Purchases #201-300)

  • 85 people make single purchases ($100-$800 each) = 85 entries
  • 1 person buys $2,100 = 2 entries
  • Total: 87 entries in this block
  • 4 Auto-Redeem winners chosen randomly from 87 entries
  • 2 Flexible winners chosen randomly from 87 entries
  • The $2,100 buyer could win 0, 1, or multiple cards

Example 2: Legendary Milestone (Purchase #1,000)

  • When purchase #1,000 happens, system checks if Legendary slot available
  • If yes: randomly selects winner from purchases #1-1,000
  • If no slots: milestone skipped, no Legendary awarded

Example 3: Later Legendary Award

  • At purchase #3,500, a Legendary card gets redeemed (slot opens)
  • System looks at the LAST 1,000 purchases (#2,501-3,500)
  • Randomly selects Legendary winner from those 1,000 purchases

Example 4: Reward Calculation

  • Player buys $1,800 worth of $PEASANT tokens
  • Wins card with 4% reward
  • 4% of $1,800 = $72, but since it's under $1,000 cap, they get 4% of their actual token amount
  • If they bought $3,000 worth and won 5% reward, they'd get tokens worth $1,000 (capped), not $150

Anti-Gaming Protection Rules

To prevent people from trying to cheat the system by making many small purchases:

  • Hourly Limit: Each wallet can only have 2 purchases per hour count toward lottery entries. If someone makes 5 purchases in one hour, only the 2 smallest purchases count for determining their reward percentage and lottery entries.
  • Daily Limit: Each wallet can earn a maximum of 12 lottery entries per day, no matter how much they spend.

Example of Anti-Gaming Protection:

  • Sarah's wallet makes these purchases in one hour: $500, $1,200, $800, $2,000, $300
  • Only her two smallest purchases count: $300 and $500 = $800 total
  • She gets 0 entries (because $800 is under the $1,000 minimum for entries)
  • If she had made $1,100 and $1,400 in one hour, only those two would count = $2,500 total = 2 entries
  • Her reward percentage would be calculated on the smaller amounts that actually counted, not the larger ones

This prevents people from gaming the system by making many rapid purchases or trying to manipulate their entry counts through timing.